When Was Dungeons And Dragons Invented And Who Was The Brain Behind It?

    Dungeons and Dragons
    Dungeons and Dragons

    Dungeons and Dragons is a very popular role-playing game tournament. Users commonly call it  D&D. The game is based in a fantasy setting where each player has complete freedom to create their unique characters to play. These personalized characters then embark upon several thrilling adventures within the game.

    In this article, we are going to break down all the necessary details about the very popular game Dungeons and Dragons which is considered to be the beginning of modern role-playing games.

    Masterminds Behind ‘Dungeons And Dragons’

    Gary Gygax and Dave Arneson
    Gary Gygax and Dave Arneson

    This popular adventurous game was designed and developed by American game designers Gary Gygax and Dave Arneson. The first publication of this game was done back in 1974 by Tactical Studies Rules, Inc.

    The designers of the game Gary Gygax and Dave Arneson took inspiration for this game from miniature wargames of that time and the most significant one was the 1971 game – Chainmail. Dungeons and Dragons was considered to be a variation of Chainmail.

    Since 1997, Dungeons and Dragons has been published by Wizards of the Coast. Since 1974 when the original version of the game was published, several other publications have taken place to date. The latest publication of the game was released in 2014, and it was the 5th edition of the game.

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    Key Features Of The Game: Dungeons And Dragons

    Dungeons and Dragons
    Dungeons and Dragons

    Providing gamers the freedom to choose their unique personalized character was only one notable aspect of this game. There are several others features that make this game such a popular creation in the gaming world.

    The game provides a Dungeon Master to each player who serves as a referee and storyteller in the game while also maintaining the setting in which the gaming adventures take place. It also has a very notable feature that allows players to interact with each other and form alliances.

    Together, these players could play the game which involved them fighting battles, solving various problems that arose with the advancement of the game, and gathering treasures. During the late 90s, rarely any game had the inbuilt ability to allow users to interact. This was one of the main reasons for the massive success of Dungeons and Dragons.

    According to reports, Dungeons and Dragons was the best-selling game in the United States in 2004. Because of its popularity and huge success, the game has won several awards and its storyline has been translated into several languages across the globe.

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